

Apparently, the feature will come to pass once the studio finishes work on the title's next full update, version 1.8, which is currently in the certification process and is primed to not only incorporate mods, but also address plenty of other in-game issues as well, as seen in the PC version's patch notes right here.

Now, however, it seems as if the feature is almost here, as Bethesda just recently announced that fans can log in to their games on the system to update their respective Creation Kits in preparation for the mods.Īs seen in the tweet from Bethesda below, mods for the PlayStation 4 iteration of Fallout 4 are expected to officially launch sometime this month. “Modding has been an important part of our games for over 10 years, and we hope to do even more in the coming year for all our players, regardless of platform.The developer Bethesda Game Studios announces the imminent release of console mods for the PlayStation 4 version of its post-apocalyptic RPG, Fallout 4.Īs many Fallout 4 fans on PlayStation 4 will certainly agree, it has been a lengthy process when it comes to the incorporation of console mods for the Sony platform. “We are excited finally to get modding to our PlayStation fans who have supported us for so long,” says Bethesda. ( The PS4 Pro launches on November 10th.) Fallout 4, meanwhile, will receive both PS4 Pro and mod support at a later, unannounced date. The game will also have additional support for the newly announced PlayStation 4 Pro so that it can render in native 4K on the new hardware, according to Bethesda. Mod support will be available as part of the PS4 version of Skyrim remastered when the game launches on October 28th. By creating a account, you’ll be able to browse and try mods right from within the game.” “You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do. “Mods on PlayStation 4 will allow you to modify and create your own content by using our ‘creation kit,’” Bethesda says. The developer appears to have been able to work out those issues with Sony over the following weeks. Previously, Bethesda said that “Sony has informed us they will not approve user mods the way they should work,” hence the cancellation. Today, however, the developer says that both games will be getting support for mods on Sony’s console. A month ago, Bethesda announced that it was abandoning plans to add mod support to the PS4 versions of Fallout 4 and the upcoming remastered version of Skyrim.
